Archive for September 2014

Art update!

First, let me say that damn, there’s a lot of dragons on Twitter. o..o  Got no idea who to follow or whatnot, or if I should just follow at random and then unfollow later if I change my mind. I kinda want to avoid information overload though.

Anyways!  Apparently the long wait for the second piece was because my e-mail wasn’t getting through.  Given it was a a huge long e-mail thread I’m thinking all the replies triggered a spam trap on her end.  Once we figured that out however, it was short order before I finally had both versions of a brand new refsheet!

All ages foxy dragon arts!

All ages foxy dragon arts!

I’m not going to post the adult version here, but it can be found at my galleries or at my AD Twitter @DekafoxAD.

I’d also gotten a sketch a little while back for the upcoming Halloween, and didn’t feel it was worth posting by itself.  Feral draggies are a lot more limited in costume options, so after some thinking I came up with the best idea ever:  a Star Trek style starship!

Halloween Dragon

I’ve got another adult commission in the works now, but next thing I want to get I think is a new icon… though I am sorely tempted to get a set of paired icons for me and Kait.  She may not use FA or any of those furry or social networking things, but they work great for profile pics in SL!  Still, it loses a bit of the effect if you can’t post them together.

Don’t really have anything else to add, other than I didn’t expect to be posting this much this month, but the way events conspired led to a bunch of September posts!  We’ll see if that trend continues next month.

Yes, Burd is the word

Specifically tweeting birds.. a twitter, you could say.

I’ve had a gmail since the invite days, but in the past few years as google has consolidated some of its domains, I’ve had several different people think my e-mail is theirs.  There’s a guy in South Africa, a guy in the UK, and a few others I have yet to identify.  Remember folks, count your Ls and make sure if you are using a county code( use that and NOT .com!

Anyways, due to this I’ve occasionally been signed up for things against my will.  Most of these I’ve just canceled the subscription if it was a mailing list, or just removed my e-mail if not.  A couple times I’ve had to reset the password first to get in.

This sort of thing though left me with a Facebook account, and more recently a Twitter account.  The Facebook one I threw a few pics up on and a statement to whomever tried to open it that I’m not that guy and to stop trying to sign up things with my e-mail.  I’m not overly fond of Facebook’s data collection practices, so I’ve got little interest in making use of it, other than making sure that I don’t get spammed from it.  The twitter though I’ve been thinking about actually using.

The first thing though, is what would I use it for?  While this time I didn’t feel like totally abandoning it, I was torn on how to use it.  One thing that seemed obvious is mirroring my posts here to it(and which you should see as this is the first post since activating the integration).  That led to the thought of using it like a short version of this blog.  In other words, use it when I want to just shout something out to the wilds of the internet, or have something I feel like sharing in general but not specifically with anyone.

Which brought to mind another quandry – what about mature topics and such?  My galleries all require membership in whatever site they’re on to see the adult content.  Unfortunately, Twitter is all-or-nothing on protecting your tweets.  Either every tweet is protected, or none of them.

While finding that out, I read a little something on the philosophy why: Facebook is for the friends you have already, while Twitter is for people who could be friends but may not already be yet.  Regardless of if you agree or not, that does seem to be the thought process behind not having a granular system for protecting tweets.

The solution I’d seen to this was most folks have an AD or After Dark account which is for the fun adult stuff, while their main account is strictly for SFW content.  After a bit of thought, I’ve gone ahead to do the same.  It unfortunately doesn’t let me use the same exact e-mail, but using the googlemail version goes to the same place and prevents someone else from signing up with my info again by accident

Now I ran into another issue – I can’t sign into both at once in the same browser, so I wouldn’t be able to just track it all in Chrome like I had been thinking. I hadn’t used workspace 3 in a while of my 4 workspaces(1 is main, 2 is what I use for work-related stuff, and 4 is e-mail), so at first I thought of using that with a Firefox browser on one monitor and Chrome on the other.  I started to set that up then realized this seemed kind of silly and there might already be some separate program for the PC to use.  Looking into that, I tracked down Tweetdeck and got it set up to see both at once in a single Chrome window.

Funnily enough, I recognized the interface from a co-worker who must have been running it – I’d seen it several times before but never knew what it was.

With that out of the way, the last thing was who to follow.  I’ve never been big on social networking, and I mostly keep my work and online lives separate, as most folks here wouldn’t get the whole furry/otherkin thing.  While I’m still toying with this, at the moment I’m looking at following twitters of (mostly toku) fansub groups to catch new releases without having to check their blog semi-frequently, maybe a few furry artists, and I’m not sure beyond that.  I’ll just have to wait and see what the future brings.

In other news, delayed art post is still delayed.  I’m waiting on the final piece back from an artist, and so far it looks like by the time that’ll happen I might actually have 3 things to post!  Wait… no, 2 things still, but mention of a third possibly.

Unsubbed from WoW again until the patch, since I’ve got my cloak on my kitty.  Once we get to patch day for 6.0.2, I’ll resub, but right now I got nothing to do there and I don’t need to spend money to not play it.  I’ve not been back in Diablo 3 either recently, or Shadowrun Returns.  The start of Dragonfall isn’t grabbing me as much as Dead Man’s Switch did – either that or it’s the change in characters.

Also spent a bit more money than I planned to this month thanks to the TFCC(Transformers Collector’s Club).  When I saw the TFSS(Transformers Subscription Service) set for this year, I’d thought they were neat, but I didn’t like the idea of using repaints for MTMTE Chromedome or Rewind, and Thrustinator was a cute idea but not one I wanted to spend on.  Well, once Chromedome started arriving and I saw some non-stock pics, it struck me just how well the Prime Wheeljack mold worked for him with that color layout.  There was plenty of personality there and it looked like a valid modern update for him – not to mention that if he was a candidate for TFCC it meant Hasbro had no near-future plans for him, so I ended up giving in and ordering him.

Having received it, I can say it lived up to the pictures.  I still don’t care for the TFSS Rewind though, so I got a G1 Rewind so CD-RW would be complete.  I couldn’t leave this version of Chromedome alone, especially since he just got Rewind back in the comics. Between him, Nightbeat, and the Legends figures, it seems I’ve got a small Lost Light detachment now sitting on my work desk.

Speaking of which, I’m still torn on what toy to use to represent MTMTE Rodimus.  The Cloud Rodimus is too big and expensive for my taste.  Animated Rodimus looks like it might be a nice match, but I’d have to get one off eBay.  Energon Rodimus doesn’t look a lot like his MTMTE counterpart, but I do already own him, and it would let me leave my Classics Rodimus with the ’86 Movie crew.

I also need a Ratchet for the Lost Light display, but looking through the possibilities I don’t see any that looks close to his counterpart, apart from the meh-ish Universe mold.  Same reason I’m tempted to get a second Cyclonus, but I don’t know if I want to spend the money just so I can have one in the ’86 movie crew and in the Lost Light crew.  I’ve also eyed RTS Perceptor, though I have yet to pick him up.  Most of the other big names, I already have, though I’m not sure what to do about Magnus.

I think I’ll leave it at that for now.  Until next time!

Worlds of Whimsy #2 – World of the Oldest Magic

The world I’d like to discuss this time is more fantasy-oriented this time in the classic sense.  I crafted this one out in more detail than the previous one as I actually thought of it in game terms from the start.  I actually had several stories planned, but after I wrote the first one I found out trying to plot the second I didn’t have a good feel of where it was actually going.  Still, this is a world I’d hate to see go to waste.

Obviously given the name, the first thing I’d like to cover is the way magic works here.  From a high level it’s like what’s called Vancian magic, aka the way magic worked until 4th edition D&D, with daily limits and all.  The way it works however is much less abstract.

In this world, most spells take a long time to cast from scratch, like several minutes at least.  The way casters work around this is they go through most of the cast, but leave a crucial piece out, such as a certain word or gesture.  Doing this right allows them to “hang” the spell mentally and complete it at any time with the missing piece.  The higher level the spell, the harder it is to master and prepare, and there’s only so many “attachment points” to hang spells off of, which gives the effect of Vancian magic, while allowing a few ways to bypass it for story reasons.

There’s another piece to the nature of magic that calls back to old school D&D too.  Metal can ground magic, like a Faraday cage, preventing it form being used on armored targets in a lot of cases, and obviously preventing casters from having a significant amount of metal covering them.  There is an exception however, a type of magic user called a warlock.  They can still use magic even while in armor, but it’s a rare hereditary gift, and those who can are usually feared by the mundanes and full casters alike.

Magic is also not too uncommon at the lower levels, but becomes rarer at higher levels.  Most towns for example may have access to level 1 spells and cantrips – think town healer with “Cure Light Wounds” or streetlamps with the “Light” spell.  Level 2 and 3 spells are typically only found in larger cities and are fairly rare outside that.  There’s little publicly known of level 4 or 5 spells, other than nationwide heroes are typically the only ones capable of such feats, and the spell libraries supporting them are typically kept in kingdom libraries or by royal magisters, away from those who would use them against the kingdom.

The highest and oldest magic however is fertility-based, and requires lovers who are willing to give fully of themselves to each other.  At the time of the story, this had been lost among the younger races, and only the dragons still held the secrets of such magic.  This would have been part of the twist in the end.  As such however, it’s not anything that need ever come up in a game due to its rarity, unless your game is already inclined in that direction of course.

While dragons are something that will be covered in the timeline, there is another side to all this.  The world at the time of this writing is on the cusp of a scientific and technological expansion, and age of exploration.  The smaller towns are still at the typical Fantasy tech level, but as you enter bigger populations, you’re more likely to see tech working in tandem with magic, leading more towards a steampunk level of things.  Guns exist, but are still fairly crude, and mostly in use among the kobolds.

Speaking of which, the intelligent races on this world aren’t necessarily the Tolkein defaults.  Well, some do start that way, but with little twists.

  • Humans are fairly similar to humans everywhere, as usual, but they are improvisers and are the most likely to mix technology and magic
  • Elves are all dark-skinned and are the survivors of an ancient magical empire that was lost in a cataclysmic event that shaped the world they know today.  They are not a forest people, and live in the remains of their crumbling cities.
  • Dwarves are still very traditional and clannish, but they don’t care about gems and other shinies.  They live for metalworking, and like their creations, they are very slow to change.
  • Orcs in the “modern” day can best be likened to gypsys.  They travel the land, calling no land their home, living out of wagons and making their way through life as they will.  There may be a few marauding tribes out there still, but they have little relation to the wagon-traveling orcs.
  • Kobolds in this world are tinkers and inventors.  Think tinker gnomes, except their inventions actually work!  They are the ones primarily driving the technical revolution, as spellcasters of their race are few and far between, much like dwarves.

The last and juciest bit is the timeline, which stretches back 2500 years from the modern day.

  • -2000 CE(Common Era) – A golden age of magic-as-tech. Elven empires spanned the world, with draconic advisors to guide them. Dwarves were isolationist and buried deep beneath their mountain, using the natural iron to keep elven magics out.  With nothing left to conquer or explore, the elves began to focus their vision outward, to other stars and planes.
  • -1000 CE – So far most worlds or planes visited have been barren of intelligent life. Elven advancement in most fields ceases, apart from entertainment, as they begin to lose the motivation for further advancement
  • -500 CE – An unknown elven mage stumbles onto a planet with beings much like themselves, but with rounded ears, and a lifeforce that burns brighter than theirs, but faster in equal measure.

    They send an envoy using magic to hide his ears. He lives among these “humans” as they call themselves for a time, and helps found a kingdom to spread the elven ways. Things go wrong and he is forced to flee back through the gate, but not before taking as many folks as he can from the kingdom before it was destroyed, using mists to hide his escape. The elf’s name was Myrlyn.

  • -250 CE – The small foothold of human civilization quickly expands into a small kingdom on this new(to-them) world. However, they are also reckless with the new knowledge they uncover. With elven and draconic help, most of the arcane disasters were kept on a small scale. Dragons on the other hand have begun to retreat back over the sea to their homeland, as if they sense some great disaster approaching.
  • -100 CE – A particularly gifted human is born. Recognizing his potential, the elves take him fully under wing and guide his studies. While still young however, he stumbles across the old portal used to bring humankind to this world. He hides this fact from the elves, but begins to focus on dimensional studies
  • -50 CE – Curious, the mage took all his knowledge and attempted to open the portal himself, secretly, although last time it had taken a full council of elves. He almost succeeds, but as the elves arrive to try and stop him, the energies go out of control and instead a portal is opened to a desert land. Before they can close it, a ban of green-skinned marauders rides through, slaughtering the mage and his elven teachers. Before long, more come through as the marauders hold off the elven warriors, unused to hard battle after centuries of peace, and the first elven-orc war begins
  • 0CE – In a last ditch effort to close the portal, the most learned elven mages take the ley lines that run through the portal and forcibly relocate the nexus. As the ley lines chaotically re-arrange themselves, magic goes wild. The mountain underneath the dwarven capital erupts, wiping out the city and the royal family. Cities that had been floating found themselves rocketing into space, or crashing into the ground below. Persistant spells and magical effects themselves vanished, to reappear elsewhere, or in some rare cases even took on a life of their own.

    The portal is destroyed, but at the cost of most of the elven civilization, and those that remained were shaken by what they had done. It had changed them all on a fundamental level; the skin of every elf alive had turned a dusky color, as if covered in ash.

  • 100CE – Within a few human generations or one elven generation, the fallout from the ley line changes had settled, leaving much about magic changed in its wake. The arcane was no longer as easily accessible, requiring great precision and concentration to mold even the simplest of effects, compared to the marvels that were once experienced daily.

    Dwarven society had broken up along clan lines, and for their own survival had reached out to the neighboring human settlements, providing worked iron tools in exchange for supplies and food.

    While orc raiders were still a problem, humanity had brought their science to bear and started looking for non-magical solutions, even as the elves who were only now entering the prime of their life bemoaned their lost society.

    The elves themselves had remained behind the walls of the cities that had survived up until this point, but as they felt the ley lines settle they began to venture out again into the changed world, making contact once more with the humans. They found a less-than hospitable welcome from most dwarves however, as they (rightly) blamed the elves for the destruction of their former capital.

  • 150 CE – A particularly frustrated human mage discovers how to “prepare” spells by leaving them unfinished, and nearly blows up his own home. He shares this discovery and founds a magickal college in the capital of the human Terian Empire, Duskhold. This starts a magical renaissance of sorts over the next century as human and elf explore the limits of this technique.

    Orcs begin to “settle down” into caravans as their most aggressive are weeded out over and over, and become a race of nomadic travelers, travelling the land in wagon caravans trading(and stealing) what they need.

  • 200 CE – A particularly ambitious human king attempts to re-unite the continent in his name, using this new magical knowledge. He nearly succeeds, but the dragons, not having been seen in nearly a hundred years, return in force and raze his stronghold to the ground. His son, much wiser and less ambitious takes his place and the empire fragments into several kingdoms and Fiefdoms. Most of the dragons return to their homeland across the sea, but a small group stays behind, settling among the mountains.
  • 350CE – First appearance of kobolds among the worldly races. Even more energetic and short-lived than humans, they combine that with the touch for metal that dwarves have. Great inventors, but not great at refining ideas. They kick off a small scientific renaissance not unlike the magical one earlier. While the elves longed for their magics, and the dwarves were too stubborn to take advantage of most of the new tech, humans combined it with their magical knowledge and began to explore the world once more.
  • 547CE – Present day.

And there began the story of a human warlock and his dragon lover-to-be.  That story series would not have had huge repercussions outside the barony the warlock had been near to inheriting.  In the end, in the other portion of the twist, the magics would have changed him as well and he would have become fully dragon in both body and soul as the price for what he had asked.

This one would make a fairly good campaign setting I think.  And who knows, maybe it will someday, on the game tables of the folk reading this, or maybe even my own!


Happy birthday Transformers!

On Sept 17, 1984 the first episodes of what would become an ongoing franchise of cartoons, movies, comics, and toys aired its first episodes.  While the comics were technically already out, it was the cartoon that really kicked off the sensation that carries on to this day.

I don’t think I watched it myself back then, as I don’t recall watching much until after the second or third season had started.  I’d come home from school, plop myself in front of the TV, and watch GI Joe and Transformers back to back inw aht I thought was an awesome hour of TV(except when baseball pre-empted it).

I saw another blog today that was looking to celebrate the 30 years of Transformers by exploring a toy from his collection for each year over the next 30 days.  I like the idea but I know I wouldn’t be able to keep up wiht it with the other stuff I got going on, but ti got me thinking.  Is that something I’d be able to do too?  The G2 stuff is likely where I’d be missing “years” but I figure why not try and see if I can match that – do I have one from each year?

  • 1984 – I’ll go with Ratchet.  I actually got one at a garage sale at my grandparents when I was young, and I still have it somewhere, though he’s missing a bunch of accessories, and the rear treads on his sled were broken and glued back together since then.
  • 1985 – Powerglide!  One of my first two or three Transformers.  Since then he’s lost a tailfin/foot, and the pins on his wings kept trying to slide out, but I’ve still got that red jet with an ego twice his size packed away somewhere.
  • 1986 – Blurr this time.  I got him around the same time as Powerglide, though his head broke off and got lost when I was young, so I treated him like a headmaster.  I eventually got a replacement, but the shield clip broke.  I’ve still got that one however, packed away somewhere
  • 1987 – Nosecone and the Technobots!  I got a Nosecone but the arm broke off, so I got a second one later.  I also got an Afterburner, but he got stolen by a so-called friend.  I always liked these futuristic vehicles, and kept drooling over Strafe, so later on in College when I got back into collecting I got a replacement Afterburner and completed the team!
  • 1988 – Quake the double Targetmaster.  This guy has aged better than some of my other examples above, with no real damage in all the time I had him.  The only Targetmaster I got until much later, just like Hosehead was my only Headmaster for a long time.
  • 1989 – Pretender Bumblebee – My first toy of Bumblebee, which I thought was a big deal since he was such a big character back then, relatively.  He also looked a lot like his cartoon model for the time.  I wanted the Jazz too, but never got ahold of it
  • 1990 – Construction Patrol – I got this for Easter I think, but by this time I was drifting away from Transformers some, towards TMNT.  Part of that was because I didn’t “get” Action Masters at the time.
  • 1991 – The first year I don’t have anything for.  This was one of the Euro-only years, while the line went into hibernation int eh US and Japan
  • 1992 – Skyquake – Years later I found this through a fansite selling figures, pretty much intact.  This was before eBay really took off so I jumped at the chance for a huge decepticon with all these missilebombs he could drop, and it was Euro-only!
  • 1993 – Another year I don’t have anything.  I saw the G2 toon and saw a few in stores, but I never got any of them while they were fresh.
  • 1994 – Same as 1993 I’m afraid, but from what I see this should be the last fallow year.
  • 1995 – Space Case – Years later I fell in love with the idea of forward-swept wings, and heard about the cyberjets having awesome articulation.  I zeroed in on Space Case having too gaudy a paint job that it would work as a good base for a custom character I named Slipstream(no relation to the fem Decepticon).  After I bought it while I was waiting to get started, I grew attached to the figure as-is and the repaint never happened.
  • 1996 – Wolfang – Actually got the Japanese version, long after the initial release.  While I had a fan character called Foxfire based off this mold, I never entertained actual thoughts of repainting him.
  • 1997 – Airrazor – My first new Transformer since G1. I’d been catching Beast Wars when I could, and I happened to spot her on the pegs at a store I was at.  Didn’t even wait to get home before opening the package, since I had to wait at the post office a bit that day.
  • 1998 – Transmetal 2 Cheetor – My second BW toy ever, which I got as a gift.  Just because you’re a teen doesn’t mean you can’t still ask for toys as gifts!
  • 1999 – Tigerhawk – Another one bought for me.  I thought the design was really neat, besides the nature of the character himself
  • 2000 – Mach Alert – My first new vehicle transformer, imported fresh from Japan when everyone was going “OMG VEHICLES” at Car Robots, and when we had no idea it would be brought over.  He’s still my favorite of the Car Bros.
  • 2001  – BM Rattrap – I just had to get this one because he was supposed to be the size of a live rat, like Supreme Cheetor was housecat-sized
  • 2002 – Minicons. I realize I’m cheating a bit but I can’t name a specific one.  Minicons however were a return to Micromasters, and would let me populate my Metroplex and Brave Maximus for a real Autobot City!
  • 2003 – Unicron – Finally the big bad from 1986 had a figure of his own!  Sure it wasn’t exactly like G1, but it was close enough(and still is).
  • 2004 – Energon Rodimus – Again going back to my like for S3 G1, we finally had a Rodimus Prime again, even though they never called him that Stateside.
  • 2005 – Energon Galvatron – Just like Rodimus, except this also looked like that old Decepticon Lunatic more than any other figure to design and deco, apart from a few concessions to the gunship mode
  • 2006 – Primus – Just liek Unicron,w e now had a Cybertron for him to consume, only it also transformed into a version of the Transformer’s creator!  It didn’t look much like the images from the old G1 UK comics though, sadly.
  • 2007 – Movie Optimus Prime – While not accurate to the movie, the first movie since 1986(and live action) it was a good Optimus on its own.
  • 2008 – Universe Cyclonus – The popularity of Classics let us get a lot more of these “updated” G1 figures, and Cyclonus gave us a proper representation of Galvatron’s lieutenant
  • 2009 – Animated Arcee – Even though it was the tail end of the line, it was the first ever official Arcee based on her G1 car mode, and my stand-in until the new one comes out later this year.
  • 2010 – PCC Leadfoot – The Power Core Combiner was an odd concept that borrowed from Energon Prime, but this one was neat in that it was a former G2 character who hadn’t been used in ages, with a gun that also became an engine.
  • 2011 – Generations Kup – This slot was reserved for Classics Kup.  Another of the 1986 Autobot cars, though he wasn’t a futuristic pickup anymore, he looked recognizably like himself. This was also part of the Generations revival that has continued through today, and into the foreseeable future.
  • 2012 – FoC Shockwave – Even though it’s based on the game and doesn’t turn into a gun, this was to me the most accurate Shockwave thus far, and still has a place on my desk at home.  I pretty much bypassed Prime in favor of Generations, and this was one of the FoC figured I felt worked fine with other classic-styled figures, even if it was a bit small.
  • 2013 – Generations Springer – This was one of the best figures of the year in that it not only has a good implementation of triple-changing, but at the same time looks like it leaped right out the pages of the IDW comic book. A bit large due to his size class, but very satisfying.
  • 2014 – Rhinox – I gotta give this one to the big lug, as we finally had a figure for him that looks like him in both modes, and even transforms kind of like the show.

So short a few years in G2, which had a few new molds(which I got some of as repaints were released later) but a lot of repaints, I was able to come up with something for every year, though a couple there wasn’t much that spoke to me as far as listing it went.

I had something else as well originally intended to be added to this post art-wise, but due to recent developments while I was putting the above list together, I’m going to hold off on that for now.  Until next time!

Worlds of Whimsy #1 – Free Traders Universe

Well, what do ya know!  I didn’t notice until I was going to write this that this was going to be the 50th post, but that’s a rather auspicious start.

Anyways, I’ve noticed lately I haven’t had much to write about, as life is continuing on without major changes, I haven’t had any grand ideas to ponder, and art’s pretty much on hold pending the new reference sheet.  It just so happens I was pondering a world design mixing up dragons with Star Trek and maybe Spelljammer and Shadowrun, and it hit me that I tend to do this on and off sometimes.  I’ll come up with this grand new idea of r a world or timeline or something, maybe start to write a story(or even finish it!) and then end up dropping it.  I don’t really want to be a GM so the only way I can really bring them to life usually would be via story or art.  Art usually isn’t that great for something like this without a bunch of it(which would get rather expensive) and with writing I’ve found I tend to work best with short stories, and I would need a strong story idea to get myself to finish it.

Then it hit me that I could put them out here!  Write out these fancy ideas and flesh them out, and while I may not be able to give them life, maybe someone else later will come along and build off that in their home games, and make it live!

I’m actually torn on what to show off for the first posting though.  I think I’ll start off with one of my more recent world-building attempts, although techncially I suppose it’s actually a couple worlds.

The Free Traders Universe

This was actually the setting(s) for an aborted story series based in the Spelljammer ruleset and setting.  It was supposed to follow the adventure of a small 4-man crew of a spelljamming vessel. They were rather unique though, especially a couple of them that I basically had to (or wanted to) create their own worlds because of them.  First, the ship!

Lazy Sue

4xStandard room = 2 tons
Helm room = 1 tons
Galley = .5
basic Engineering = 1.5 tons
5 tons + cargo
10% rigging
10% frame

12 tons
9.6 tons internal
4.6 tons cargo

Heavy Frame – Dark Wood
Dark Woof Hull
Pyre Iron plating
Pyre Iron piercing ram

Maneuver C
AC 25
hardness 12
345 HP


I never got as far as making deck plans apart from a general idea of what was where.  She was crewed thoguh as I said by four folk:

The Captain was a standard womanizing rogueish half-elf.  Nothing special at first, though more may have been revealed later.

The navigator was a dragonwrought kobold, giving them a mini-dragon on the crew.  She likewise wasn’t supposed to harbor much in the way of dark secrets, but had been doing this a while at the start. Her homeworld would have been based in the Council of Wyrms setting.

The weapons master on the other hand was one of those two special cases.  He was basically a warforged in game terms, but he was ultimately a proxy Transformer.  So, one of the few worlds I somewhat fleshed out is:

Forged Homeworld
(Cybertron of Universal Stream Draconix 313.16 Iota)

The history of this world mirrors the Primax 984.17 Alpha(G1 cartoon) history, after a fashion, given the presence of magic.  Forged were created to be warriors, like Eberron, and laborers.  The countries that gave birth to them however went to war with one another, and practically destroyed the planet.  The Forged finished the job, and left, their creators and their entire homeworld having been seemingly lost.  They started blaming one another and the war-restarted among the stars, with the Forged taking sides in part based upon their old loyalties, while others left to find their own way.  The other spelljamming races don’t look at the “out-of-control machines” with kindness, needless to say, though their reception could be anywhere from a cool neutral stance, to outright jailing, which would have been a plot point at one of the worlds they would have visited.


The artificer and ship’s engineer was the newbie, and the initial audiance perspective member.  She was also rather out of the ordinary, in that she was a felitaur.  In other words, like a centaur except her lower half was fully feline and her upper half was a humanized feline, in typical furry fasion.  Similar to chakats, but without being a herm or any of the baggage that term brings.

I didn’t flesh out her world much, other than it was a Realms-like world, but with more taurs and fewer bipeds.

I did put some thought into the first part of their story, which I originally planned to be from the Transforged’s PoV.


This world was intended to borrow from a mix of La Gias(SRW), Panzer World Galient, and Turn A Gundam.  The world itself was meant to parallel the Forged homeworld just before its final war, except instead of self-aware mechanoids they’d uncovered ancient giant piloted mecha and tried to copy it with their magitek technology.  The Lazy Sue would have been seized to be used in their war, but the Transforged character would have broken the “PCs” out and helped them escape onto their next stop.


The next stop would have been the Council of Wyrms setting, and there would have been little change if any.  The story would have been told form the kobold’s PoV as she had run away form this world, and was now returning to it, though not entirely of her own accord.

There would have been one more intermediate stop, likely at a space station equivalent, before returning around to the taur’s PoV and their final destination.  I didn’t get far enough along to flesh out this world either, other than the story here would play with a plot along the lines of “Yesterday’s Enterprise” from Star Trek, mixed with a quarantined planet and a dying or dead Spacejammer.

I lost interest as I was trying to start the second chapter, and as no one else seemed really interested either, I let it die at that point and moved on.  I’d still like to plat a Draconix stream Cybertronian at some point, if a GM will let me though.


The next entry will probably also be a revival of an old story setting, but unlike this, it’ll be a single world as such.  Like this setting, I only got one story and the start of another written before I lost the thread of the story, though it was more I knew what I wanted in the ending but couldn’t see a good way to get there.

Also, as a reassurance this isn’t replacing any other ideas I might write about.  This will simply be something else I write about or for now and then in addition to posts about art, life, philosophy, and so on.

It’s Spaaaaaaaace Tiiiiiiiiime!

No, I’m not rewatching Kamen Rider Fourze.  I just noticed it’s been a while since I wrote anything and at the moment I’m in a space-y mood.  And no, I don’t mean lightheaded.

I was just looking through an image thread about Star Trek ships, and it’s making me want to do something with them again.  Specifically, someone had dome up a modification of the “Miranda-class” and I’m really liking the design.  It does look a lot like a Romulan War Eagle or King Eagle cruiser though, which may be part of why.

Artemis and Peregrine

Peregrine-class , on the right.

Going back and thinking over the various designs I’ve liked though, I’ve realized I tend to be drawn to the small to mid size ships, similar to how I tend towards those type cars in real life too.   Light Cruisers, Medium Cruisers, Destroyers, those are all classes I’ve tended towards if I had a choice.

Looking back towards Star Fleet Battles/Command, I really liked the Kzinti ships. I didn’t start reading the Honorverse books until later, but I did like their Drone-heavy ships, especially in SFC2 when they introduced teh X-tech from SFB(with a twist) to SFC and I got MIRV-drones.  Running a drone-variant ship really feels like the Star Trek equivalent of a Honorverse ship.  Only downside is the closest thing to Missle pods is the Scatter Pack, which you can’t produce in bulk ahead of time.  Also, control channels becomes an issue then, as Kzinti ships don’t have near the drone control capability of an Honorverse ship.

The MDC Foxfire - my ship during SFC online play

The MDC Foxfire – my ship during SFC online play

Romulans are another race I’ve always liked, mostly for the cloaking device.  It lends a sort of “submarine” feel.  I’ve never cared for their Klingon refits, but the King Eagle is one design I’m sort of fond of.  In part, I’ve always envisioned the first-generation ships as showing the Romulan’s actual design sensibilities, in addition to being specifically designed to work with cloaking.  Did I mention they also have equal strength shields all around?

I feel that the 3rd gen on the other hand borrow too much from Klingon aesthetics on principle, though a few of them look just fine as-is.  I do have to admit, I did see a image recently of a render of a 3rd generation ship that, with the right colors, reminded me a lot of the Next Gen Romulan ships.  It looks a lot nicer than the regular Sparrowhawk light cruiser in the plain grey colors.

Fasthawk (Firehawk variant)

Fasthawk (Firehawk variant)

Then again, those colors and the Romulan Logo are very reminiscent of the Clan Jade Falcon, from Battletech, which happens to be one of my favorite Battletech factions!  And there was one image of a Sparrowhawk redesign I did like in the original scheme.

Sparrowhawk (redesign) beauty shot

Sparrowhawk (redesign) beauty shot

I’ve toyed with most of the other factions at one time or another, but the only other race I really felt a draw to the ship design of was the Lyrans.  yes, another feline race, but something about the catamaran and Trimaran hull just grabs my attention, especially on the Destroyer/War Cruiser hull.  I’m not drawn to Disruptors, and the ESG can be tricky to use well, but they are some rather sharp ships.

SFC style Lyran CW

SFC style Lyran CW

Another thing this space kick I’m on gave me an idea for is the best ever costume for a dragon for Halloween: the Enterprise!  If I can get it done before Halloween, I’m going to try and get a sketch commission of myself wearing that as a costume.

But now I really want to play something with these ships!