I picked up Shadowrun Returns around the start of the month, but only recently started playing it. And of course, once I did, I was sucked in pretty heavy, which the sign of a good RPG, despite what people said about the main campaign being railroad-y.
I ran a combination decker/rigger dwarf and the story felt very Shadowrun. It also to my pleasant surprise tied into the novels, though I can’t say which one without it spoiling the end of the plot. I only ran it on normal and got what felt like probably too much karma, but it felt fairly fluid going between handling the drones and into decking the times it was needed. The only downside was I couldn’t put the drones on auto-overwatch and they just hung out wherever they were at when I jacked in rather than returning to my side. I liked the character enough actually i may recreate it in regular Shadowrun if I ever get to play it again.
For the second DLC campaign I’m trying an elven shaman/mage/face, at least as much as face is a thing in the game. That’s one of the things I’m actually slightly disappointed in: the skill system.
It has all the trappings, but it cut out all the social skills and made them perks on the Charisma stat track, which cuts out most of the point of the Face character. Dialogue conversations also don’t seem to “roll” like it might with Bioware and similar games, but just gives you additional options if your appropriate stat is high enough. The meat of the game seems to be the combat here, as far as ties to the game system.
Speaking of which, one thing that would have been nice as well is a combat log. The combat on the surface seems to have little resemblance to the actual Shadowrun combat rules, as all it gives is HP and percentages, rather than dice pools and so on. I like that they actually include cover though!
In the end though, it still feels very Shadowrun, despite lacking the dice transparency that some of the D&D-based games have had. it also looks like there’s a bunch of player-made modules ala Neverwinter Nights, so whenever I get back to playing through Dragonfall, I might toy with those after that.
Leaving the gaming arena, the art situation has finally moved on as well.
- The badge from Asyd is in the sketching stage now, though there’s still higher priority stuff for her to finish first.
- Tanraak has basically retired from drawing for now as he has not been happy with any of his drawings the past few months, so he is sending out refunds as he is able to. I still would like to get this concept sketched, so I’m back to watching for artists. I’m also kind of wanting to wait though on the new referance sheet to be finished.
- Miss Maverick’s made a bunch of adjustments to the planning sketch for the reference sheet from my input and we just got it to a point today where everything is pretty much right. As such, she’s going to be starting on the colors next. I’m not sure how long it’s going to take but I think I’m going to be very satisfied with it when its done.. It’s also a bit more pricey than any of the other pictures I’ve gotten, but that’s standard for ref sheets due to the detail involved and multiple pictures inherent to it.
- As to the picture from CurioDraco of my dragoness and myself? Well…
Let’s just say we were both very happy with the results and leave it at that. ^..^
Extra special bonus round! I just found out I got picked from Fortuna’s freebie list! Yay for extra special bonus art!