Tag Archive for IoW

Remembrance of Days Gone By

So I was just reflecting on as of this year, I’ve basically been sporting scales for 10 years.  That’s almost a full third of my life right now, and probably half the time I’ve been around furry content overall – though 9-9.5 of the remaining time was spent as a fox.

That set me thinking of commissioning a new art piece(not the one posted above) to commemorate 10 years of scales – maybe something transformation-related, going from one form to the other.  Still, it might get complicated if I included my snep chakat ‘sona I ran with for several months also, and if I should include my Arctic Wyvern that brought everything to critical mass.

You see, back in 2007 I started poking my snout around an area in Second Life called the Isle of Wyrms – I may have mentioned it here before. I found out about it from some other furs at an area based around the DMFA webcomic(shameless plug – www.missmab.com – been reading it for years!) as they had a couple adult dragon avatars from there and were showing them off at Lost Lake.

Now back then, you could buy the hatchlings and the wyrmlings(think feral dragon equivalent of teenagers) at any time, but the full-size adults were only available four times a year – on the solstices and equinoxes, and even then in limited numbers.  Once you owned one, you could buy the rest at any time for customization, but you had to get that first spot at one of the hatching events.  The idea was to try and make it something more special than just buying an av because it looked cool.  These were DRAGONS, and deserved something more special.

Because I was curious, I ended picking up a Astral Wyrmling, as it felt the most dragonlike to me, and toyed around with it a bit.  I’m fairly sure I talked about this a long while ago on here, so I won’t go into too much detail, but suffice it to say I went to check my logs to see when I had first gotten the Arctic Wyvern and found it was actually exactly 10 years ago yesterday.

As I probably said then, and in a tweet-chain that triggered this blog post, the Wyrmling may have opened the door a crack, but it was the Wyvern egg that slammed it all the way open and broke off the hinges.

There was a certain magic in the air that day – we were the testbed for the random selection that was used up until the final hatchings, replacing the old “who can click fastest before the sim crashes” method.  I like to think of it as letting fate and luck take the wheel more directly, as the former relied on reaction speed as well as luck on if the server would acknowledge it before the sim crashed.

We were spread across two sims due to population limits as the drawing began. There was tension at first as individuals were called out – at least until someone noticed that if you checked your registration token, it could tell you if you were one of the winners or not already.  The current version of the Cathedral was not complete yet, but this was the first chance many of us got to see it, as the eggs were located there to keep things under control.

Once we had our eggs, it was off to the sandbox to hatch them, wear the avatars, and tweak them to our specifications.  This is where the magic I spoke of was most felt – the becoming of wing and scale, tooth and claw.  Leaning to move in something much larger, how it worked, and sharing the joy and celebration of our new forms with all the other newly grown Wyverns.  This was also the premiere release of the Wyverns, which added another element of specialness to the whole event.

It’s kind of sad that the days of the hatchings are behind us now.  As time wore on, the crowds began to shrink, and eggs began to go unclaimed, until the decision was made to set the tradition aside as the amount of unclaimed eggs up for adoption had effectively removed the distinction. Folks who arrive at the Isles now seeking a draconic perspective will never truly get to experience the tension of waiting to see if you were chosen, the wonder of walking down the rows of IoW elders standing ceremonial guard to claim their new egg, and the joy and celebration of becoming alongside their wingbrothers and wingsisters as they explore their new selves.

There was several factors though that led to this, and I don’t know that any one of them changing would have made a difference.

  • Daryth, as far as I am aware, has effectively moved on – no new dragon or other avatar designs or updates have been released in years.  For her, this was her art, more than anything else, and as every artist knows, the muse can be a fickle thing.
  • Other creators have harnessed deformations and mesh to create technically superior(whether they are aesthetically is up to the viewer) avatars that were available 24/7, and a majority of Second Life I’d say would prefer that instant purchase and gratification rather than waiting months for a chance at one that isn’t even a certain win.
  • While people come and go, once you had the adult you didn’t need to enter again.  This meant that every hatching shrunk the pool of prospective dragons, and eventually that pool would be small enough to cause this sort of effect as well.

So while it was probably inevitable, I am still glad I got to experience a IoW hatching before it ended, and thankful for it as it helped me find myself, so to speak. The Isle itself and the community is still around after 11 years, which is practically an eternity in SL time. While the sun is no longer blotted out with dragon wings, there are many hatchies and other folk waiting to welcome a stranger into their fold, or welcome back old friends who may wing back from time to time.

With how many places I have visited in SL that have come and gone, there is still a certain peace in knowing there is still a home to return to.

I have seen things you people wouldn’t believe.

Sims crashing like dominos from a runaway grey goo attack. I’ve seen entire furry continents rise, only to fade away.  Dragons, spreading their wings for the first time under the shadow of Cathedral. All those moments will be lost in time, like tears in the rain.

Time to fly.

Home Sweet Home

Welcome!

So between sufficient amounts of boredom accumulating and a lack of things to do in my various games, I decided to make a return to SL as I was feeling decidedly draconic recently.   When I got back in, I was reminded that one of the projects I had kept putting off was a renovation of my home there.

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The OG Dragon’s Song, with a few of my touches.

Originally, before Kaitlyn passed on, we stayed in a small castle on the small corner of the Isle of Gazoo that we called our own.  It was a cozy little place more fitting to our tiny-sized selves, and home to many virtual pets that she kept there.  It had been there a while before we got together and once I “moved in” with her, I added a few things of my own, such as a Stargate, an art panel, and the stained glass window from the original Isle of Wyrms’ Cathedral, before it was bulldozed for the current version.

Now we’d discussed rebuilding it to better suit the both of us a few times in the past, but not much came of it.  I’d suggested having the building adjusted so it appeared to be built out of the side of the mountain, and maybe make it a three level tower, but between time we spent doing other stuff, prim allotments and such, nothing ever came of it.

Once it became solely mine however, I was torn between doing something with Standing stones that teleported to a skybox above, or a dragon cave built into the mountain itself.  I got as far as locating a cave building kit and trying to prototype a cave before, but the pieces did not have external textures so I had to build an outside wall, and I didn’t like how it was turning out so I trashed the work, and never got back to it until recently.

With time to kill and nothing better to do, I took measurements again and took another stab at building the mountain and cave.  I threw a ice plain about level with the top of the next plot over, followed by another ice wall angled down to match the slope of the ridge next to it, ending at the rock wall.  With that in place, I added some boulders to make a wall of rock, leaving a place for the cave, which I started on after that.

The cave came together better this time, but I found out due to the size of the plot and the cave pieces that if I made it big enough to accommodate my full size form, it wouldn’t be able to be as large around as I wished.  I also found another issue with it, relating to the former castle.

You see, I wanted to leave some of Kaitlyn’s stuff as a memorial, and among the things i inherited were some of her virtual cats.  They were basically confined to the second floor of the castle(which had been our living room of sorts) and I didn’t want to just remove the castle completely, as I couldn’t move any of the objects she had left, such as the bed for the cats. So the first thing I had done before returning the castle was build a room around the room, so that the cats wouldn’t escape and so everything I couldn’t move could stay where it was.

Anyways, once I placed the cave in, I found it was tall enough it was poking through the floor of the new lounge area, which means I would have to dig it out.  Suffice it to say, that terraforming in Second Life with the in-world tools is a royal pain.

The last major addition was the observation balcony, and a third room to go with it.  Since we had a great view from our part of the Isle, I had wanted to have a observation balcony to take advantage of it.  That went in fairly easily, and everything else after that was furnishings and fine-tuning.  But why describe when I can show?

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Working Hard or Hardly Working?

IT Foxdragon

 

Combination update and overdue art post.  I actually got the above picture about a month ago, but I held off because I had thought another commission might finish soon as well.  In the end, it didn’t, but I got another recently, so I figured now was a good time.  I also have two more being worked on, so there may be another art post in the near future, depending on when they get finished.

The above was from a Dragonlovers stream sketch.  As for the other, I snagged a picture from Aaros now that he’s got his tablet mojo working.

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*poses* Just look at these wings!  Rawr!

Other than that, I have a couple more in the works as I said, and at least 2 more definite ones I want done, as I actually have an image in mind for them, not to mention specific artists in mind. So, it’s back to playing a waiting game for slots to re-open.

In other worlds, I’ve officially got the promotion now to go with the work I’ve been doing.  There’s other changes too that may be going through, though I can’t go into details as they’re not set-in-stone yet.

Relationship-wise, still in Limbo – in other words, technically there isn’t one yet.  So far, I’m still just coasting along and seeing where it leads.  From what I’ve heard if there’s nothing deeper to it it’ll die out in another month or two, so that’ll be a good time to either push forward or let it drop completely into just being good friends, with no real look towards anything more.  In the meantime, I’ll just keep on being myself, and try not to let any feelings cloud my judgement and vice versa.

And speaking of Limbo, I put together a little filk song about the Isle of Wyrms today, and that makes a good thing to round out this little post.  There’s no tune made for it yet, though if it gets put to music there’ll probably be some mention made here!

Limbo’s the land
Where dragons were born
And grew and built and played;
There’s always a gathering of friends to be found
If the lag would just stay away!

Where the gryphons cry
And the dragons fly
And the hatchlings search for cookies;
There’s always something at the Isle of Wyrms-
-when Limbo isn’t in limbo!

Cathedral’s the place
Where dragons have settled
And shared their land with others
There’s plenty of forms and shapes to be found
Just watch out for Mr Spiky!

Where the gryphons cry
And the dragons fly
And the hatchlings search for cookies;
There’s always something at the Isle of Wyrms-
-as long as you don’t get eaten!

Suilven is the land
Of the Winter Wyrm
Full of mountains and snows
Dragons dance to the drums in her towering lair
But be careful to see where they step!

Where the gryphons cry
And the dragons fly
And the hatchlings search for cookies;
There’s always something at the Isle of Wyrms-
-as long as you watch out for tinies!

Isle of Gazoo
Is a land old and new
Rescued from destruction by tinies
A welcoming home, to many a folk
As long as you share your cookies!

Where the gryphons cry
And the dragons fly
And the hatchlings search for cookies;
There’s always something at the Isle of Wyrms-
-where baked goods are never safe!

Hatchie Haven is where
Many hatchies call home
In huts or caves or towers
There’s mountains, and lakes, and a marketplace too
If you can fit in the door!

Where the gryphons cry
And the dragons fly
And the hatchlings search for cookies;
There’s always something at the Isle of Wyrms-
-sizechanging has never been so handy!

The Isle is more
Than dragons and wyverns
There’s fae, and hedgies and tinies
All are welcome, no matter the size
Just don’t fill up the entire sim!

Where the gryphons cry
And the dragons fly
And the hatchlings search for cookies;
There’s always something at the Isle of Wyrms-
Big or small, we welcome you all!

 

Calling all dragons!

Not much going on life-wise lately, just keeping on keeping on.  This post isn’t about me though, it’s about someplace I’ve mentioned several times in the past – the Isle of Wyrms.

The last time I’d spoken about it I’d finally found out the reasons behind the changes.  It looks like Limbo is going to stay the way it is, as there’s quite a few folks’ homes on it, but there is a game and docks area that’s free for people to congregate at.  We’ve actually got a decent crowd again of good people, thanks to the tiny community, and the overlap with IoW’s dragons… but there haven’t been a lot of dragons running around.

And that is what we want to change.

This is a call-out to all dragons, whether ‘kin or not, who may be flitting around Second Life.  Let’s work together and wake the dream once more.  There’s good folks, lots of cookies, and plenty of conversation, and maybe a little parcheesi if that’s your thing!  There’s plenty of times right now where there’s not that many folks around still, but if no one goes, that’ll never change.

For those who aren’t interested in the games(or can’t really fit in the game area) there’s plenty of room in the Cathedral to hang out and chat.  The old cathedral that used to be in Limbo was smaller, and I still remember there always being a dragon or three there whenever I swung by back in those days.

Even if you don’t want to make it a regular hangout, there’s still plenty of events to come kick back with other dragons and the tinies.  For example, there’s biweekly Drum Circles, where folks can gather, listen to music, dance(as much as you can in SL) and chat, and they’re set in two different times to accommodate other time zones as well.  The next upcoming ones are Wednesday 3/5 at noon-2PM PST and Friday 3/7 at 5-7PM PST.

For those who are into games and/or SL fishing, there’s a weekly GamesDay event on Sundays starting at 1PM PST, where folks just gather to mess with the games, as well as usually 3 rounds of an unbaited fishing contest that you can win L from, if you make the top 5.

The biggest event coming up is of course the Spring Equinox celebration.  There may no longer be a hatching lottery, but there’s still be a celebration, and that starts 3/22 at noon PST.  I’m not staff there, just a dragon who’s been around a long time, so I don’t know what they’ve got planned for this one, but what better way to celebrate the changing of the seasons than with other dragons?

So if you got time, feel free to fly/crawl/swim/walk/teleport/stargate on over, and let’s bring back the Wyrms to the Isle of Wyrms!  Whether scaled, furred, or feathered, there’s plenty of room for all.