Tag Archive for Star Trek

Taurs and Spaceflight

Chakat Swiftwind testing a new small craft design

A while back, I decided I wanted to get a picture of Swiftwind actually doing hir job, rather than just the scattered pin-ups most of hir image history has amounted to thus far. Now, I could have simply gotten a picture of hir in front of a Star Trek style helm, but shi likes flying things that go way too fast, so it had to be something that shi could fly manually.  Which then led to the thought of just what would be a fitting cockpit design for a taur!

My first thought was a simple taur couch, with a backpad that swung into position for upper back support.  While it seemed like it could work, I realized it also didn’t solve the problem why we use chairs as bipeds on our fighter craft and zoomy things – the back provides cushioning against the thrust.  Supply enough thrust on a craft with a taur in that position, and they’ll quite possibly strain their midjoint, or possibly slide completely out of position.

My next thought was of the Starfury from Babylon 5.Rather than the typical seat, they looked at what would make a good craft for -space- and came up with using a standing cockpit.  Thrust form behind would be evenly distributed, and thrust on any other direction would go evenly across the body rather than unevenly like a seat might from certain directions.  Only problem is that a taur sitting on their butt to “stand” in this fashion would be rather awkward.  It’s not out of the realm of possibility but that led to my next idea, pictured int he image above.

Much like in Zoids Genesis, the cockpit seat works like that of a motorcycle. This keeps the spine fairly level and provides most of the advantages of the Starfury-style cockpit, but in a much less awkward position for a taur to get into and out of easily.  The rearward thrust might still be a slight issue in that it will send their blood towards their butt, but taurs have a lot more body for the blood to move through and given we’re dealing with Star Trek level technology, I don’t think that would be enough of a problem to write it off. In this case also the spine would only compress a bit, rather than stress the midjoint with the spine experiencing thrust differently in two different directions.

Of course, I don’t think that position would be super comfortable for long trips, so ideally the couch would slide into the floor to allow the taur pilot to operate the controls sitting or laying normally when in what I termed “cruise” mode.  The full couch would only be necessary in “high maneuver” mode, where you might run into instances of inertial overbleed from the dampers. You know, those moments when the bridge crew gets thrown around because people in the future forgot seatbelts!

As a side benefit, since chakats can use their forepaws as hands, you could have extra controls for handpaw use when the couch is deployed, though it’d have to be something that doesn’t require fine control like a throttle, or a few big, important toggles that could still be reached by hand in an emergency.

Ultimately, it depends on the physics in question. In a Star Trek situation, which is what I was using as my design constraints, I feel it would come down to either a basic taurcouch for larger craft like your cruisers, or something like the above for smaller craft more likely to go into extreme maneuvers that could cause overbleed.

Something more like Babylon 5’s setup where they fully play fair with Newton, I don’t think there’d be any real options other than to go completely vertical, despite it being much more awkward and time-consuming to get in place and strap in. The cockpits would probably have to have entryways on the floor rather than the wall, and the taur would have to lower themselves into it and climb out after.  Not ideal for larger craft, but those would presumably not be dealing with heavy acceleration in the same fashion.

The other main case that doesn’t completely ignore intertia would be something like the drive systems in the Honor Harrington books. The ships there use a gravity wedge to propel the ships at 600-700Gs, and as the wedges involve gravity control they also act as a sump pump for intertia, so the occupants don’t deal with that level of acceleration.  (Of course, if that system breaks, everyone in it shortly becomes pink mist.) Apart from that cheat, they still have to play fair with Newton, so course changes, while sudden, still have to deal with the inertia of the ship itself. In that sort of piloting environment I would imagine the taurs would just strap into something like my initial thought, and the straps would help absorb the shock of any impacts from weapons fire, as the compensators are not designed to catch the momentary burst of energy from that hitting. (Not to mention explosions inside the ship if any laser warheads penetrate the armor and set something off.)

And space fantasy like Star Wars?  Well, whatever looks coolest and seems to make sense visually! (aka don’t think too hard about it – MST3K mantra applies here!)

More Trekkin’, More Writin’

So I hadn’t realized it had been so long since I wrote something, but I haven’t had too much to write about… at least on here.  My role at work did change a bit, making me busier than before, but not really anything worth sharing.

I did finally max all my Star Trek Online alts, giving me 8 characters at 60, and 1 empty character slot.  I actually have a character in mind for it, but since there’s no appropriate ship yet for her I’m holding off and working on filling out my alt builds completely.

I do like the fact that each one has a different build and ship type, with different armaments.  On paper this means they all play differently, but in practice there is a some overlap between my Romulans, as they both use forward-facing setups with narrow arcs. The same applies to my Federation ships, as despite one being a DPS focus, one a tank, and one a drain boat, all three are broadsiders and thus are piloted somewhat similarly, despite the difference in what and how they handle things.  My KDF toons are probably the most disparate, as one is a carrier with a focus on fighters, one is a siege-style ship based on sitting in one place and broadsiding, and the last one is a torpedo/Wave Motion Gun type build with very little pure energy weapon damage.

In the case of all my STO toons, the ship is as much a part of their character as the toon itself, extending to their bridge officers as well. At the moment, I’m finishing the bridge crew and away teams of a couple captains, then it’s on to ground gear and upgrading everything.  In some cases, I’m not quite as happy with the actual bridge crews, but I’ve been able to justify them so far, with a bit of creative thinking:

  • My Caitian Federation captain has a melting pot of the “best” space and ground boffs.  Federation inclusiveness is a go, even if it is a bit of a stretch.
  • My Draenei Fed captain runs an all-Draenei ground crew.  The bridge crew is 2 Draenei, a Dwarf(using the Alien race), 2 semi-Night Elves(using Romulans) and the Heirarchy officer from the Delta stories. 1 non-Warcraft race is probably fine, I feel, as I could see them allowing a token representative to observe the Alliance in action.
  • My Borg Fed captain has a ground crew of 2 borg, a borg-looking Android, and a hologram, and most of them are on the space crew, plus a couple Romulans as it is originally a Romulan ship.  One of the easiest to justify and have good boffs.
  • My Gorn KDF with the carrier has an all-Gorn away team and an all-Naussicaan bridge crew.  In my mind they’re not truly KDF, so the Nausicaans are probably rebels as well. They do look similar in some ways, as well.
  • My Talaxian KDF is a pirate, with a Orion(looking) ground crew and Nausicaans above, though I’ll be adding a couple Romulans and a Hierarchy.  Pirates explains it all!
  • My Ferasan KDF is actually loyal to the Kzinti/Lyran state(noticing a pattern?) and will have an all Ferasan ground crew when I’m done.  Space crew is again the ubiquitous Nausicaans-for-hire.
  • My Fed-aligned Romulan is a Romulan supremecist and has a pure Romulan crew, apart from a Romulan-looking android and hologram, both fo which I consider Romulan-programmed.
  • My KDF-aligned Romulan was originally based off of Clan Jade Falcon from a different franchise, but I couldn’t really make a theme work on that so he’s another “Rebel” of sorts, his ship being crewed by Romulan and Gorn. (Which amuses me since they were enemies in Star Fleet Battles and it’s derivitaves.)

Setting aside STO somewhat, I’m also finally getting my first piece of art in several months – a picture of the chakatverse version of my STO Caitian, M’Rel, as she is the star of the chakatverse story I’m writing.  Originally she was created in STO as a stand-in for Swiftwind, as I just couldn’t see the chakat as a starship captain, but she’s grown into her own and the story that originally was going to focus on Swiftwind pivoted around to a slightly different concept and crew.

Now, the original story idea I had may still ahppen after this one, but I’ve been writing on and off on it since April or May probably.  I’ll write a bunch, then let it sit a while, then come back to it again.  It’s back to slow writing at the moment I’m afraid with my focus on STO and not being in a writing mood, but hopefully I’ll finish it within the next few months – I’m hoping the picture may help my inspiration.

I’ve also been sorely tempted to post it part by part on this blog, which may help in getting me to finally finish the thing.  My one fear in doing that is that with how long I’m taking writing it, that I may not pace it appropriately, or for that matter if I don’t actually finish it.  I am close enough to the end though that that should not be a concern.

Either way, we’ll see what lies ahead, especially with a new STO “season” starting in two to three weeks, which is also when my picture will likely be finished by…

Too Many Games!

Or not enough time?

Long time no write!  I hadn’t had anything really to sort out or talk about that couldn’t be summed up in one or two 140-character posts, and this takes more time than tweeting all the things… though if I’d realized I’d probably have written something last month.

Anyways, I was going to tweet this too, then realized I wouldn’t be able to get all my thoughts out easily on the tweetscape, and the blog was a better location.  Then I saw how long it had been since I wrote something and figured now is as good a time as any!  But on to the actual topic…

This morning I found out that WoW patch 6.2 is due out on Tuesday.  My first thought, unlike patches past, wasn’t “Finally!” but “Wait, now?  But I don’t feel ready for it.”  Where I looked forward to other patches with anticipation, this time I just felt trepidation and disintrest.

The past couple months, despite my original plans to log in once a week for the garrison, I actually haven’t touched WoW at all.  I’m still having fun in Star Trek, though I admit I’m settling into a grind a bit or alt-itis, which I think may have been part of my problem with WoW in the end.  I finally got to experience the full hardcore, er, experience in WoW and it was killing my enjoyment of the game trying to keep up with all the alts and garrisons and everything, on top of Mythic raiding. (As a side note, I was surprised to find the guild I had been running with is still 8/10M… I thought they would have cleared Blackrock by now.) On top of that, I’d been playing WoW for 6-7 years straight, and not touched other games much during that apart from my last break during 5.4’s year-long content drought.

My plan had been to go back to WoW on 6.2, but a bit more casually, but now that it’s here, I kind of don’t want to.  At the same time, I kind of do just so I don’t fall too far behind.  I also don’t know who I’ll want to run with – I’m not interested in Mythic this time around really, but I’m already kitted out pretty much at Normal level.  I know my previous raid team is probably going to hit Heroic, plow through that, and start Mythic, while from what I see the other guild I was running with hasn’t made much progress on Heroic Blackrock, so they’ll probably be running Normals.  There’s folks I like running with on both teams, but one is more hardcore than I’d like(and I’m bound to be rusty anyways after a couple months off) and the other doesn’t seem like it’d be too worthwhile if they haven’t made that much progress by now.

Basically, I get enough stress already from work and life in general, and adding the Mythic Server First lifestyle just kills my enjoyment.  It’s not the competition, so much as progressing my character and running with folks that I like.  Given that, Clearing Heroic is about the right speed I think for me, and any Mythic fights after that are just bonus. the problem is one guild is higher than that, and the other is lower, and there’s folks I like in both, and no other guilds really out there.  I do like the two day a week raid schedule for the weaker of the two though.

There is another guild or two I could probably run with, but I only know a couple people in them, and I don’t know their schedules.  They’re on other servers too, so Mythic would be out of the question without forking over cash for transfers.

I’ve got a lot I want to do still in Star Trek though!  I have some tweaks to do to my main’s build, and I got a lot of stuff to do to get my Gorn’s carrier built out.  I’ve also got a planned build for my Romulan Dinaes HDD, but I kind of want to do that on a different toon I just created recently.  On top of those, I just made a Talaxian pirate queen that I want to level up, and the summer event is still going on.  Besides gathering resources for all those, I’m also trying to save up so I can get an upcoming ship 3-pack that was leaked, as well as a pilot ship for my Romulan character that’s currently flying the HDD.

Adding to that, there’s folks I basically only see once a week now in Second Life, and land that I used to share that I’ve barely been able to fund in-game.  I’ve barely touched it as I haven’t been spending time there like I used to, and have been thinking of letting it go.  Would be nice to poke on there a bit more, but first WoW, and then Star Trek has eaten my time for that.

To add another activity to the pile, I just found out there was another official campaign released for Shadowrun Returns, and I still haven’t played through the second one yet!  I still need to do that at some point.

I also meant to play Civilization: Beyond Earth at some point because of fond memories of Alpha Centauri, but have yet to buy it.

Add all this on top of work and my weekly gaming group, and there ain’t enough hours in the day!

I think my main issue at this point is how I’m going to break down time between Star Trek and WoW mostly, since the rest is all stuff that is already in limbo pretty much.  Going more casual with WoW will help with that, and to that end I’m probably going to have to neglect most of my alts, and set limited goals for WoW to keep it contained. Basically focus on things like unlocking flying and checking out the new Garrison Campaign and Tanaan Jungle. See if that rekindles my enjoyment of WoW while I zoom around the galaxy.

There’s only one problem then.  How, with all of this, am I going to find the time to do any writing on the stories I have bouncing around in my head?

All we need is time, time, time…. time is all we need

So I’ve been trying to get this written for the past several days, but kept pushing it back since I didn’t have enough time with all the other things going on.  It seems to be something you can only ever have too little of or too much of; and once it’s spent, it’s gone.  All sales are final, no refunds or exchanges allowed.  As we only have a finite amount of time in this existence, that’s why we have to decide on what we actually want to spend it on.  Thus, the concept of opportunity cost and so on.

While I didn’t plan this to be my original topic, I actually think this might be worth further expounding on a bit, as it leads into what I was originally wanting to talk about.

Basically, opportunity cost is something people will tend to ignore quite a bit, especially in MMO games, and almost certainly in F2P/microtransaction-based ones.  Heck, I’ve done it myself in WoW.

The Auction House in WoW is a living example of this.  I used to play the auction house for a while, and I know when I crafted something and tried to sell it I usually compared it to the cost of the mats when pricing things.  If it went below the cost of the mats, I sold the mats instead.  There are enough people out there that do not do this however that sellers have complained for ages.

You see, for some people, they might spend 5 hours mining(this is all pre-WoD) and gather a bunch of stuff, craft it, then throw it up.  They get undercut, so they super-undercut to try and sell their stuff first, with the end result of the market for that item “crashing” to the point the major sellers either leave it alone, or buy up all the cheap items to reset the value and resell them.  The original seller though?  He didn’t care, because he considers all the materials he mined “free” since he didn’t spend gold on it, so any gold is profit.  What he neglects to account for is the 5 hours he spent gathering it, when he could have been doing something else like running dungeons or old raids.  heck, beyond a certain point he might have made more gold just doing that instead of mining and crafting.

Until recently, this was less obvious as gold in WoW did not have a (legal) fixed value in real money.  With the time tokens available now however, that gold can be quantified against the money you actually make working.

Now working is something we have to do whether we want to or not, at least in the US.  We give up some of our limited time in exchange for the resources to do all the other things we actually want to do.  Still, say you make $15/hour working a specific job.  That means you can quantify an hour of your time as $15, just for arguments sake.

Now a month of sub time for WoW is $15.  Last I heard, a sub token costs around 22k gold, so there’s a rough equivalency there.  So, if you were doing it purely for gold gain and had other things you would have preferred to do with that time, paying real money for X that was around 22k might be a better deal than trying to farm and craft it yourself.  Of course, this also doesn’t factor in that there’s other competition for your work money, and that there’s still a limited amount of time spent working, compared to time spent doing something else.  If you work your MMO gaming like a job though(and not enjoying it) and aren’t making the equivalent of your work salary?  Well, you’re just plain doing it wrong, by the numbers.

Note also that you can’t get the money back out of the game(unless you’re looking at Second Life) – once it’s sunk into the game, it’s gone, period, and you’re left with whatever you got back from it e.g. gear, enjoyment, etc.

Now WoW has added the follower mini-game in WoD, which allows for offline progression.  For example you might spend 5 minutes logging in and setting up missions, and then spend 5 minutes later that day collecting 500 gold(or more, depending on follower traits).  There usually tends ot be little bits of dead time here and there in people’s schedules(such as eating breakfast before work) so you can take advantage of things like this without much of an opportunity cost.

Now WoW is sub-based, in that you need to pay every so often to keep access to the game, so if you’re not having fun, most folks would cancel their subscription or just stop playing. F2P games on the other hand don’t have that barrier.

Instead they have Microtransactions.  Little things here and there that can add up to the cost of a sub or (much!) more. Say there’s a “Gotta-have” item in the cash store.  Someone might look at it and go “$10?  Pff, this is a free game, I’m not paying that!” and then spend 10 hours grinding some currency to use instead for the same thing.  Without that initial barrier, many people won’t even look at how long something might take, but instead just grind it in an effort to keep it “free” while spending way too much time on it.  On top of that, some games(especially Korean-originated ones) turn that grind up to 11 to try to entice these people into paying instead without (quite) driving them off.

In other words, take a good long look at how long it might take you to get something in-game, and if you really want it, before trying to grind it out when playing F2Ps.  It might be a much better use of your limited time, if you can afford it, to reward the developers with a bit of cash, as long as you don’t go overboard and turn into a whale throwing their entire bank account at a game that could potentially disappear within a few years.

That said, it brings me back to the more personal part of what I was wanting to talk about, Star Trek Online.  F2P, and I started playing it a bit a month or two ago during some WoW downtime, as I believe I mentioned before.  Well I’m enjoying it enough and WoW little enough that my limited non-work time has gotten totally flipped around!

Before, I was spending most of my idle time in WoW trying to find things to do and doing my few-times-per-day/week “chores” for more resources.  A few weeks ago now I actually totally stopped logging into WoW except for raid nights, and the last couple I’ve actually not even done that – I just logged into the battle.net client to see if they needed me to fill out the 20 spots.

It’s kinda funny.  Raiding with Prestige was fun, but as we got deeper into Mythic, the pressure and stress just kept building to keep performing at peak constantly.  It was still a good rush to get a new boss down ahead of everyone, and even bigger to get a Server First on a Mythic end boss, but the push and pressure to try and get it down ahead of everyone were making me start to dread raid nights.  I could see that performance-wise, while I was never top material, I was getting towards the bottom compared to the excellent players already on the raid team.  While I’m fairly sure we’d still get them down with me there, there was an impression, whether mine or among certain people, that I might be holding them back from staying on top.

My mindset in raiding has always been to push progression, but at the same time to focus on our own and ignore what everyone else’s progression is.  Compete only with ourselves.  While when I started running with them that may or may not have been the main mindset, with how long we stayed on top of the listings it seems to have taken over in large part, especially among leadership.  That’s not what I’m playing for(though it is an ego boost) and I just plain wasn’t having fun with it anymore. Still, I was showing up because I knew we were short on players and I had implicitly agreed to be there.  Recruiting has been working out better recently however, which has allowed me to start stepping away from the game finally, especially since I have other things I can do now(like STO).

The main downside has been getting people I know to play!  With WoW, there’s multiple people there I know, but STO was a blank slate in that regard.  A large part of the game there for me is the story missions which are easily single player, but when I went in to try and pug for the first time I found myself missing having guildmates or othersuch on vent to coordinate with and learn all these instances.  I was able to stick with the easiest one since I was just farming it for marks, but eventually I’ll want to see the others.

At least there’s maybe 3 people I know RL I’ve gotten to give it a look, so if they like it and stick around that would be a start.

Either way, with STO it’s all still fairly fresh, and I’m mostly enjoying even the grinds still.  When it started to feel a bit annoying to do one(such as when I was grinding Tholian marks on Nukara) it’s easy enough to just hop over to do something else for a bit.  Since it’s almost all time-gated, once you get a certain amount of buffer you can just keep it to a minimum, or grind it out in one big go(like I mostly did with Nukara).

To bring my earlier points into this though, STO actually has a very leniant implementation of F2P.  Paying for just a race unlock(for cosmetic reasons – busty feline captain ahoy!) and using just the free stuff I was able to hit level cap and play though most of the content.  I could have kept on going, but I’ve taken a “time-out” from following the story to beef up my main’s ship and gear.

Needing pay content and wanting pay content, however, are two very different things, as shown by my race unlock.  Looking around, it’s easy to see how you can spend a lot of money in that game, even if none of it is required.  Cosmetic options, “gambling” for gear via the lockbox-key system, and the highest end ships are all behind the paywall, as well as unlocking additional slots for inventory, bridge officers, followers, and so on.  Skill respecs are even nominally behind it.

At first glance, it looks like a lot.  However, there’s a time-gated in-game currency that’s tradeable for the cash shop currency in much the same way as WoW’s time tokens – one person buys the cash shop currency, then trades it for the time-limited currency to speed things up(since it’s tied to a lot).  Most of the prices are low enough that you can get what you want after a couple weeks of just playing normally.You see, this currency may be time-gated in how fast you get it, but you get it from doing almost anything in the game, and you can buffer it up!  Right now I have enough that if I did nothing but log in for 5 seconds to refine it, I wouldn’t have to do anything else for 2 weeks to use up my stockpile.  On top of that, the limit is per-character, so the more alts you play, the faster you can get the currency and the less time it takes – although to be fair, at that point it might turn into more grind than fun beyond a certain point.

Pretty much the only thing that takes a huge amount of time is new ships.  Given this is Star trek, the makers know that’s the high demand item, and it’s priced appropriately – $20-$30 for a high end ship.  Using the exchange I was talking about? 3-4 months with only a single character’s limit. Obviously that scales down with multiple alts, but as I’m new and don’t have the “alt support structure” I have on WoW, that’s outside the scope of what I was looking at for myself.

They also have regular sales of 15-20% off, which helps as well.  So this past weekend I took advantage of that to dump around $60 into the game, since my “entertainment” budget for this month had barely been scratched.  In fact, the only other expense on it was paying for one month sub for STO, as it unlocks a LOT more stuff that you normally have to pay a lot more for separately. Even better, you get to keep almost all of it when you go back F2P, and if I resub later, the character-based benefits will also apply retroactively.

Basically STO, while it may have its own issues with power creep and has a lot of monetization, is also extremely fair to the casual player and nowhere near “pay-to-win” in my books.  I chose to give them some cash, as I was enjoying the game and helps make sure the game continues – and I shouldn’t need to spend any more in the near future as I get more established and better able to take advantage of things like the cash shop exchange.

As to what I’m going to be using the money I put in for?  I’ve got my eye on a couple ships, and last year around this time they had a 15-20% off ship sale…

Star Trekkin’

So there hasn’t been any posts in a while.  It hasn’t been because I forgot about it, but I haven’t had anything lengthy to pontificate on recently.  Twitter is actually covering a lot of my “Here’s this cool thing!” and “Random thought about X” and if you want, you can follow that at https://twitter.com/LlewelynDekafox/ . But what’s been going on since my last post?

Well, I hate to say it but WoW has finally fallen into “chore” mode for me due to a couple things.  One of those reasons is actually a lack of things to do, which is what a lot of people are complaining about.

First a little history.  From when I started playing near end of BC, I had an obvious main and maybe one or two alts.  Near the end of Cata however, there wasn’t a lot and it was so easy to catch up that the number of alts I had exploded!  basically, I finished everything on my main for the most part, so I was just doing achievements and alts.

In MoP I had to abandon a lot of my alts because with all the dailies it was very alt-unfriendly at the start, and that set the tone for me for the rest of the xpac.  The only alts that leveled up were my profession mules.

With WoD, I initially did the same, but I “finished” most everything I cared about by 6.1.  All 6.1 added for me were the new missions and some pets, and I had my followers set up and got all the pets on the first week.  We were working on BRF still, but there wasn’t as much to do outside raids.  With the heirloom changes, I figured I’d level up an alt or two, and kit them out for gold making.  With the new gold-making trait on followers, with enough you can make quite a bit that way.

Right now, I have 8 100s, 2 more in their 90s, and a level 30 paladin.

Playing in “alt mode” wasn’t something that was a thing for me until end of Cata, but I’m already there now.  Everything is done on my main except Mythic boss kills and I’m starting to get tired of that.. not to mention that we’re starting to hit bosses that may be beyond my skill level.  I’m doing fine with mechanics but I’m not hitting the DPS numbers of some of the other folk in the raid.

And speaking of that gold making?  I’m basically logging in 3-4 times a day just to do missions and keep my buildings stocked, on every one of those 100s.

I didn’t mind the garrison and alt stuff quite as much until I hit the second factor making me want to take a break: Star Trek Online.

About a month ago, right before 6.1 launch I checked again and found it worked under WINE finally, so I loaded up their version of Steam and installed the thing.  I started a Romulan and played part of the tutorial over the weekend, but dind’t complete it before Tuesday and patch day rolled around for WoW.  After that I was busy like I mentioned above up until this weekend.  I wasn’t feeling like playing alts on Saturday, so I started it up to let it patch and found out there was a deal going on for cash-store races and services.

Now part of what made me look at it to begin with was the Caitian race being playable.  The first time I found it was a pay-to-unlock race, and I wasn’t sure it’d run under WINE so I gave it a pass.  When I tried it that first weekend and enjoyed what I did of the Romulan, I tried to buy the cash shop currency and couldn’t.  Turned out you had to complete the tutorial first before you could.

Personally, I think that’s a very good thing, as it avoids issues with brand new players throwing a bunch of money, then bitching and leaving when it turns out completely different from what they expected.  Still, the promotion was to end Monday, so I had to finish the tutorial by the end of the weekend.

I picked it back up pretty quick and got through it, and found I liked it.  Some of it felt like Star Trek episodes, and others felt like Star Fleet Command aka Star Fleet Battles. So I threw the minimum amount of zeny on there and unlocked the Caitian race.

First thing though was I found myself disappointed in the lack of “hair” styles.  You either go pure fuzz, or tied back in one of three different ways, so I went with the one that was most hair-like as a “close-enough”  I then spent a little while crafting a uniform and look for her that I found I liked immensely.

Though Tactical was the best fit, I dithered a bit on making her because my Romie was already Tactical, and I wanted one of each.  I’d found as a pleasent surprise that Gorn were playable, though with the Klingons instead of on their own or with the Feddies, so a Gorn science captain was a no-brainer for me.  It took some tweaking through to get a uniform and build I was satisfied with.

Then I noticed I’d have one more character slot available, so I made another Romulan as a Engy captain, so I could make M’Rel as a tactical branch captain, like I intended since she was acting as a stand-in for my chakat character.

I only got a little ways into the Fed tutorial, but I’m finding myself excited to play STO and wanting to continue playing through all the story content.  I’m really liking M’Rel as a character(and may swap her in somewhere on the Chakatverse stories, if I can just get them written) and there’s still the Gorn character too… and playing the new Romie with the new Delta event stuff active.

And then I look at WoW and I’ve got alts that I don’t care for(since I’m scraping the bottom of the alt barrel) and the daily garrison chore, which actually feels like a chore now since I’d rather be cruising the galaxy with my busty catgirl captain.  Even my rogue alt, which I had been enjoying solo stuff with, I’m finding myself not wanting to go do anything with.

And then there’s the whole raid issue.

At the same time though, we’re still low on people on our Mythic team currently so I need to be there to hole-fill or else they may not be able to fill to make the attempts on the Mythic bosses we’re working on.  I also want to keep building gold for upcoming content, so I can’t totally abandon my garrisons.  Doing a mission check also makes a nice time-filler for the times when I’ve got like an hour to kill, since STO stuff is supposed to take 45 minutes to an hour(emulating Star Trek episodes) which would be cutting it too close on those time gaps.

End result is I want to play STO, but I don’t want to abandon WoW which means I gotta get the “chores” done.  I’ve already pushed back some farming that I needed to do to fill buildings since it takes an hour per character to get enough for 2 weeks, and I’d rather be star trekkin across the universe.

I also don’t see myself going full hardcore on STO like I have been in WoW.  With the F2P/microtransaction structure, it’s either heavy grind for certain things like some ships, or you pull out the credit card.  I unlocked the one race I was willing to pay for(though the Lyran knock-offs on the Klingon side were tempting) and I may buy a single ship or two at some point in the future, but to really min-max and compete you either gotta no-life-grind currently, or gotta go full whale, neither of which interests me.  Still, with the age of the game there should be plenty of story for me to see without doing that.

If WoW was considered my wife, STO would be the secret mistress in the condo that I sneak off to and try to break bedsprings with.

On top of that, there’s still Second Life sitting around too.  Unlike the last time I kinda left it, I’m still logging in weekly for the fishing and to pay rent on my(and formerly Kaitlyn’s) parcel.  I’m not really doing much with it currently, but between work, WoW, and STO, I’m having trouble finding time and interest to get to it.  I’ve got enough Lindens to keep it around a while still, even if fishing doesn’t happen to refill my wallet, and I get to see the folks again, but if my L keeps dropping I may need to find someone else to share land with.  I want to keep the kitties out, since Kaitlyn loved the little things, but there needs to be space for them to be out for that.

So that’s my gaming dilemma; keeping all these balls up in the air.  Once I get far enough in STO though, I may post a pic of M’Rel and her current command at that point. We’ll see.

My pen and paper group is getting close to wrapping up one of the campaigns we’ve been doing.  I actually got art of my character from that one a little while back, as I’ve used her in a couple Pathfinder campaigns now.

A kitsune gypsy, who uses the powers of the Great Old Ones against evil.

A kitsune gypsy, who uses the powers of the Great Old Ones against evil.

I would like to play her in Pathfinder Society someday, but the con we’ve gone to that runs it we missed this year, and the place here that runs it locally does so on a raid night.

I think that’s it for now.  Can’t think of anything else that I’d like to write about the moment, so signing off!

It’s Spaaaaaaaace Tiiiiiiiiime!

No, I’m not rewatching Kamen Rider Fourze.  I just noticed it’s been a while since I wrote anything and at the moment I’m in a space-y mood.  And no, I don’t mean lightheaded.

I was just looking through an image thread about Star Trek ships, and it’s making me want to do something with them again.  Specifically, someone had dome up a modification of the “Miranda-class” and I’m really liking the design.  It does look a lot like a Romulan War Eagle or King Eagle cruiser though, which may be part of why.

Artemis and Peregrine

Peregrine-class , on the right.

Going back and thinking over the various designs I’ve liked though, I’ve realized I tend to be drawn to the small to mid size ships, similar to how I tend towards those type cars in real life too.   Light Cruisers, Medium Cruisers, Destroyers, those are all classes I’ve tended towards if I had a choice.

Looking back towards Star Fleet Battles/Command, I really liked the Kzinti ships. I didn’t start reading the Honorverse books until later, but I did like their Drone-heavy ships, especially in SFC2 when they introduced teh X-tech from SFB(with a twist) to SFC and I got MIRV-drones.  Running a drone-variant ship really feels like the Star Trek equivalent of a Honorverse ship.  Only downside is the closest thing to Missle pods is the Scatter Pack, which you can’t produce in bulk ahead of time.  Also, control channels becomes an issue then, as Kzinti ships don’t have near the drone control capability of an Honorverse ship.

The MDC Foxfire - my ship during SFC online play

The MDC Foxfire – my ship during SFC online play

Romulans are another race I’ve always liked, mostly for the cloaking device.  It lends a sort of “submarine” feel.  I’ve never cared for their Klingon refits, but the King Eagle is one design I’m sort of fond of.  In part, I’ve always envisioned the first-generation ships as showing the Romulan’s actual design sensibilities, in addition to being specifically designed to work with cloaking.  Did I mention they also have equal strength shields all around?

I feel that the 3rd gen on the other hand borrow too much from Klingon aesthetics on principle, though a few of them look just fine as-is.  I do have to admit, I did see a image recently of a render of a 3rd generation ship that, with the right colors, reminded me a lot of the Next Gen Romulan ships.  It looks a lot nicer than the regular Sparrowhawk light cruiser in the plain grey colors.

Fasthawk (Firehawk variant)

Fasthawk (Firehawk variant)

Then again, those colors and the Romulan Logo are very reminiscent of the Clan Jade Falcon, from Battletech, which happens to be one of my favorite Battletech factions!  And there was one image of a Sparrowhawk redesign I did like in the original scheme.

Sparrowhawk (redesign) beauty shot

Sparrowhawk (redesign) beauty shot

I’ve toyed with most of the other factions at one time or another, but the only other race I really felt a draw to the ship design of was the Lyrans.  yes, another feline race, but something about the catamaran and Trimaran hull just grabs my attention, especially on the Destroyer/War Cruiser hull.  I’m not drawn to Disruptors, and the ESG can be tricky to use well, but they are some rather sharp ships.

SFC style Lyran CW

SFC style Lyran CW

Another thing this space kick I’m on gave me an idea for is the best ever costume for a dragon for Halloween: the Enterprise!  If I can get it done before Halloween, I’m going to try and get a sketch commission of myself wearing that as a costume.

But now I really want to play something with these ships!